It has elements of adventure games and computer role playing games. Like the original "System Shock" game, this game has elements of first person shooter games, but it is much mure than that. You have to work your way around the ship, trying to stay alive and find out what the hell is going on. You get to play a lone(?) survivor of some mysterious disaster, inside a big spaceship, somewhere in deep space. ![]() It's comedic entertainment without the obligation of heavy commitment."Neuromancer" meets "Alien" meets "Night of the Living Dead". Granted there's still a main quest line, but if you're on a tight weekly schedule you can squeeze in less than an hour playtime depending on which derelict spaceship hops you take. I like how Void Bastards isn't meant to be a serious game to begin with though. But to hack.or rather, subvert, something, it's basically like having only the Buyout option when hacking machines in Bioshock. And I still like Void Bastards, which is more-or-less a rogue-like SS2. ![]() Then again if you see Void Bastards by Jon Chey (an OK game in its own right), you only see a further regression of features, really.Īgreed on the System Shock games. I think SS2 was actually developed in less time than SS1, shockingly, and sometimes I wonder if they just had more time or money to put in that extra stuff from SS1 if it would just be unequivocally better.īecause it's kinda embarrassing in a game about hacking that the sequel has worse hacking than the first game Originally posted by Mountain Man:I also agree System Shock 1 gets kinda overlooked but the things it does better - realistic level design, cyberspace, puzzles, augs, maneuverability - kinda get overwritten by the considerable UI improvements in SS2.
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